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VR with Google Cardboard and Unreal (part 1)

VR with Google Cardboard and Unreal (part 1)
This session demonstrates how to create a virtual reality render using Vray (PC) and Twinmotion (Mac/PC), and how to share it for viewing on Google Cardboard.

Commands and links

Vray for Rhino

Non-interactive render
Vray standard render button

Asset editor window
Settings panel and command centre for Rendering within Vray

Chaos cosmos browser
Downloadable assets for Vray

Infinite plane / Toggle ground plane panel
A Ground plane that reaches the horizon

Clipping plane
A representation tool that cuts through your model in you active viewport

4 Viewports
Enables 4 viewport windows

ShowCamera
Shows your active viewports camera in alternate viewports

Gumball
An intuitive tool for moving objects

Check active viewport
Blue active / Grey inactive

Camera settings – VR Spherical Panorama
360 spherical camera

Render output – change/check the output
Check your render size output

Show light generator window
Automated lighting in Vray

File save current channel

Install Unreal

Creators licence

Twinmotion downloaded within Epic Games launcher

Twinmotion plugin link for Rhino

Twinmotion Synchronise
Tab in Rhino that updates our file from Rhino to Twinmotion

Pedestrian mode

Fly mode

Material and assets library

Materials

Assets → Vegetation

Function F1 while hovering over

Media → Panorama

Export → Start export

Photoshop → 3D workspace

Kuula

Upload image

Access to motion tracking

QR code

Activate motion and orientation

Google Cardboard


Full list of commands available at McNeel.com

Joe Hazelwood-Horner
This tutorial was written by
Joe Hazelwood-Horner
Joe is a designer and maker specialising in digital fabrication.

Useful resources

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